Tile Types

Connecting Column

Connecting column tiles can be used to connect or terminate walls in 5 different ways.

Tile Options

Column Type

I Column

I Column I columns can be used to connect two walls in a straight line.

L Column

L Column L columns can be used to connect two walls at a right angle.

O Column

O Column O Columns can be used to terminate a wall.

T Column

T Column T Columns can be used to connect 3 walls at right angles.

X Column

X Columns can be used to connect 4 walls at right angles X Column

Socket Style

If you are making a column with OpenLOCK style sockets you can choose whether you want the socketed side(s) to be textured (the default) or flat.

Textured Socket Textured Socket

Base

You can choose from three base types - None (the default), OpenLOCK, and Plain.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Main

You can choose the main part of the tile to be Plain, OpenLOCK or it can be omitted alltogether if you choose None

Column Material

The material to be applied to the main part of the column.

Column Size

The size of the tile including the base after it has been made 3D.

Sync Proportions

Whether to sync the size of the tile with the size of the base.

Base Size

The size of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Displacement Thickness

Thickness of the displacement texture.

Curved Floor

A curved floor type tile analagous to the curved wall tile. Because of the "Curve Texture" option it can be useful for creating decorative borders. Curved Floor

Tile Options

Base

You can choose from three base types - None, OpenLOCK (the default), and Plain.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

Set the material to apply to the floor.

Curve Texture

You can choose whether to distort the texture to follow the curve of the tile when you Make3D. This will only show up when you Make3D and not in preview mode.

Curve texture off Curve Texture off

Curve texture on The same tile with the same material but with Curve Texture on.

Height

The overall height of the tiles

Radius

The radius of the tile as measured at the inner arc.

Degrees of arc

How many degrees the tile covers

Socket Side

Which side the sockets are on

Core Properties

The width of the textured portion of the tile.

Sync Proportions

Whether to sync the size of the tile with the size of the base.

Base Properties

The width of the base as measured from the inner arc to the outer arc.

Height

The height of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Curved Wall

Used for creating curved wall tiles. Because of the way the material system works textures will look distorted on these tiles prior to clicking Make3D.

Curved Wall Preview

Curved wall with Brick material in preview mode

Curved Wall Make3d

Curved wall with Brick Material after clicking Make3D

Tile Options

Base

You have 5 options. OpenLOCK (the default), OpenLOCK S-Wall which is a wall on floor type tile. None, which will entirely omit the base, Plain and Plain S-Wall.

S-Wall An OpenLOCK S-Wall

Main

You can choose the main part of the tile to be Plain, OpenLOCK or it can be omitted alltogether if you choose None

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

The material to apply to the floor if you are using a S-Wall

Wall Material

The material to apply to the wall.

Tile Properties

Height

The overall height of the tile

Radius

The radius of the tile at the inner arc.

Degrees of arc

Degrees of arc covered by the tile

Socket Side

Whether the socket is on the inner or outer side.

Curve Texture

Whether to curve the texture.

Core Properties

Width

The width of the wall.

Floor Thickness

The thickness of the floor if creating an S-Wall.

Wall Position

Whether the wall is positioned in the center, exterior, or on the edge of the tile.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Width

The width of the base.

Height

The height of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

L Floor

L Floor tiles can be used to create angled floor pieces. The length of both legs and the angle between them can be set individually.

L Floors

Tile Options

Base

L Floors support OpenLOCK, Plain and None base types. You can choose whether the sockets appear on the long or short side of the tile by changing the angle. Between 0° and 180° the socket will appear on the long side and between 180° and 360° on the short side.

Main

Whether to apply a material or not to the main part of the tile.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

The material to apply.

Tile Properties

Leg 1 Length

The length of the first leg. With the default angle this is the leg that extends along the X axis.

Leg 2 Length

The length of the second leg. With the default angle this is the leg that extends along the Y axis.

Base Angle

The angle between the two legs.

Height

The overall height of the tile.

Core Properties

Width

The width of each leg of the tile.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Height

The height of the base.

Width

The width of each leg of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

L Wall

L Walls are analagous to L Floors and can be used to create angled wall tiles. The length of both legs and the angle between them can be set individually.

L Wall

Tile Options

Base

L Walls support OpenLOCK, OpenLOCK S-Wall, Plain, Plain S-Wall and None base types. You can choose whether the sockets appear on the long or short side of the tile by changing the angle. Between 0° and 180° the socket will appear on the long side and between 180° and 360° on the short side.

If you generate an S-Wall (wall on floor) type tile you can set the wall position to center, exterior or side. The 90° case is treated differently to others. If you set the angle to 90° the base generated will be a rectangle based on the length of the two legs. If you set it to something other than 90° you can set the width of the base seperately.

Main

You can choose the main part of the tile to be Plain, OpenLOCK or it can be omitted alltogether if you choose None

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Wall Material

The material to apply to the vertical part of the tile.

Floor Material

Set the floor material if you are generating an S-Wall.

Floor thickness

Set the thickness of the displacement floor part if you are generating an S-Wall.

Wall Position

If generating an S-Wall whether the wall is positioned on the side, the exterior or the center of the tile.

Tile Properties

Leg 1 Length

The length of the first leg. With the default angle this is the leg that extends along the X axis.

Leg 2 Length

The length of the second leg. With the default angle this is the leg that extends along the Y axis.

Base Angle

The angle between the two legs.

Height

The overall height of the tile.

Core Properties

Width

The width of each leg of the tile.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Height

The height of the base.

Width

The width of each leg of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Mini Base

MakeTile can also generate Mini Bases in a variety of shapes - Oval, Round, Polygonal (e.g hex bases), Rectangular, and Rounded Rectangular. You can control the size and height, how much the top is inset from the bottom and after creation, whether the base is hollow or solid by ticking or unticking the "Hollow" option in the Booleans sub panel. As miniature bases are usually sized in metric the default sizes shown for each base are in cm rather than inches. When you export a mini base make sure you select cm as the export unit in the export panel.

You will also need to scale your materials if you want them to appear the same on mini bases and on tiles. Simply set the Scale on the material to 0.393 in the Material Options panel. You may also want to increase the strength of the material.

Mini Bases Bases with the cstom image material and a chip texture applied

Tile Options

Base Shape

Whether to generate an Oval, Round, Rectangular, Rounded Rectangular or Polygonal base.

Material

The material to apply to the top of the base.

Base Dimensions

Segments

The number of segments to use on the rounded portions of the base. For polygonal bases this controls the number of sides.

Height and Diameter

The height and diameter of the base for Round and Polygonal Bases

X, Y, Z

For Rectangular, Oval and Rounded Rectangular bases this controls the dimensions.

Inset

The amount that the top of the base is inset from the bottom to give a "cone" or "pyramidal" shape.

Wall Thickness

The thickness of the walls of the base.

Remove Doubles

Because of the way the base generators work you can sometimes get doubled vertices which create glitches. By default these vertices are merged. Occasionally this can cause more problems than it fixes so you can untick merge vertices here.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Rectangular Floor

Rectangular Floor Tiles create square or rectangular floors. If you wish to create wall on floor type tiles please see the straight wall tiles.

Rectangular Floor Tile

Tile Options

Base

Bases can be OpenLOCK, Plain or omitted with None.

Main

The textured part of the base can be Plain or omitted with None.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

Here you can set the material to be applied to the top of the tile.

Tile Size

The dimensions of the tile.

Lock Proportions

Whther to sync the size of the base and main part of the tile.

Base Size

The dimensions of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Roof

The roof tile type is more complex than the others and currently supports the creation of three different types of roofs: Apex, Butterfly and Shed. Because of its' complexity generation of roof tiles takes longer than other tile types.

Roof Types

Unlike the other tile types you cannot set the height of roofs directly. Instead you decide the dimensions of their rectangular footprint and the pitch (angle) of the roof and the height is calculated from that by MakeTile.

You can also control the amount the eaves project from the front, back and sides and how much room is left for texture displacement with the wall inset correction control.

You can choose whether to generate the roof, gables or both and in practice you can use the roof generator to create roofs in two ways:

Default

If you use the default settings the roof and gables will be created together as a solid block.

Solid Roof

Seperate Roof and Eaves

You can also create three seperate tiles, one for each gable and a separate one for the rooftop. You can then either combine these in MakeTile or print them seperately for a detachable roof. If you do want to print them separately it is best to set the base height to 0 and make the gables slightly smaller so everything fits together correctly.

Separate roof and gables

Tile Options

Roof Type

The type of roof to generate.

Gable

Whether to generate the gable.

Rooftop

Whether to generate the rooftop.

Materials

Gabe Material

The material to apply to the gable ends.

Rooftop Material

The material to apply to the rooftop.

Bottom Socket

Whether to generate and openLOCK style socket on the bottom of the gable.

Roof Footprint

The rectangular footprint of the roof.

Roof Properties

Roof Pitch

The roof pitch (Angle)

Positive End Eaves

How far out the Eaves should extend on the positive Y axis.

Negative End Eaves

How far out the eaves should extend on the negative Y axis.

Roof Thickness

The thickness of the roof top.

Side Eaves

How far out the eaves should project on the sides.

Base Height

The height of the vertical part of the gables.

Base height

Wall Inset Correction

This is the amount of space left for the projection texture.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Semi Circular Floor

You can create two types of semi circular floor tiles, positively and negatively curved. While the positively curved semi circular tiles generally behave themsleves the negatively curved tile generator is still a little glitchy. Textures can also appear pinched at the default level of subdivision on negatively curved tiles. After tile creation tweak the first Subdivisions setting (below the Tile Type selector) and increase it from 3 to 5.

Semi Circular Tiles

Base

Bases can be OpenLOCK, Plain or omitted with None.

Main

The textured part of the base can be Plain or omitted with None.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

Here you can set the material to be applied to the top of the tile.

Tile Properties

Height

The overall height of the tile.

Radius

The radius of the tile.

Angle

The base angle of the tile.

Curve Type

Whether the tile is positively or negatively curved.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Height

The height of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Straight Wall

Use to create straight wall tiles. These can either be stand alone or wall-on-floor (S-Wall) type tiles

Straight Walls

Tile Options

Base

You have 5 options. OpenLOCK (the default), OpenLOCK S-Wall which is a wall on floor type tile. None, which will entirely omit the base, Plain and Plain S-Wall. S-Wall tiles also support the Exterior wall type.

Main

You can choose between OpenLOCK, Plain and None main parts

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

If you are generating and S-Wall you can choose the floor material here.

Wall Material

You can choose the wall material here.

Tile Size

The overall tile dimensions.

Core Size

The width of the main part of the tile

Floor Thickness

The thickness of the floor if you are generating and S-Wall

Wall Position

Whether the wall is positioned on the center or side of the tile. The Exterior wall type allows you to make exterior walls if you are using S-Walls. Exterior walls are slower to generate.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Size

The size of the tile base

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

Triangular Floor

Generate a triangular floor tile. The base angle and leg length can be set independently. If the triangle is an isosceles right triangle (both legs are equal length and angle is 90°) and it is an OpenLOCK triangle it will have sockets on all three sides. Otherwise it will have sockets on two sides if it is an OpenLOCK tile.

Triangle Floors

Tile Options

Base

Whether it has an OpenLOCK, Plain or no base

Main

Whether to have a Plain or None top of the tile.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Floor Material

The material to add to the floor.

Tile Properties

Tile Height

The overall tile height.

Leg 1 Length

The length of the first leg.

Leg 2 Length

The length of the second leg.

Angle

The base angle of the tile.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Base Height

The height of the base.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.

U Wall

U Wall tiles are useful for creating doorways at the end of corridors or sides of buildings. You can set the length of each leg and the base wall independently. U Wall

Tile Options

Base

You can choose from OpenLOCK, OpenLOCK S-Wall, Plain, Plain S-Wall or None base types.

Main

You can choose from OpenLOCK, Plain or None for the main part of the tile.

Base Socket Type

If you choose the OpenLOCK base type you can choose from OpenLOCK or LastLOCK style sockets. LastLOCK sockets are compatible with openLOCK style clips but can also be used with ball magnets.

Wall Material

Here you can set the wall material.

Floor Material

Set the floor material if you are generating an S-Wall.

Floor thickness

Set the thickness of the displacement floor part if you are generating an S-Wall.

Wall Position

If generating an S-Wall whether the wall is positioned on the side or the exterior of the tile.

Tile Properties

Height

The wall height.

Leg 1 Length

The length of the first leg

Leg 2 Length

The length of the second leg.

End Wall Length

The length of the end wall.

Core Properties

Width

The thickness of the main part of the wall.

Sync Proportions

Whether to sync the proportions of the base and the main part of the tile.

Base Properties

Set the width and height of the base.

Base Socket Side

Whether the socket is on the inside or outside of the wall if you are creating an OpenLOCK tile.

Subdivision Density

The density of the tile on creation. This cannot be changed after creation.

UV Island Margin

The gap between UV islands on the displacement texture created when you click Make3D. Tweak this is you get the texture projecting where it shouldn't.